1. PVE (GROUP) Weapons: Fist/Chaos
I’ve been optimizing this for a couple weeks and to date I can’t find anything to outparse it. The gist of the build is to use the typical layout of one builder + 2 consumers, which leaves us room to run 3 (count’em, three) cooldown DPS buffs AND confuse for agro reduction. Do or Die is more DPS than any other elite ability in the game, hands down, no question, and coupled with reckless and amor fati that’s 55% damage increase with 25% uptime (comes out to 13.75% overall dps increase). No other “filler” actives will give you that. As for passives, the flat %damage increasers simply scale better with gear than the reactive procs (extra hit on penetrate, etc). To this effect you’ll see that we’ve taken abilities from all over the wheel that pump up damage by a flat %, including closer and predator (which, when paired with adrenalise, are extremely effective passives). This is not a “cheap” build, AP-wise, so be prepared to grind for a while if you don’t have most of it unlocked already.
2. PVE (FARM) Weapons: Fist/Chaos
I use this build to kill 15000hp elites in a few seconds.. absolutely zero downtime..typically taking between 0 to 2 hits total, which the 2 heal passives make up for. Ferocity and TTK don’t work very well in farming situations, since we have to run from mob to mob, the buffs fall off and the mobs die too quickly to keep them stacked up – inviting a perfect opportunity to have a bit of self healing in the farm build.
3. PVP – Weapons: Fist/Chaos
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