So in the midst of the tank build I posted in the theorycraft section failing miserably I thought back to other games where I’ve successively had a non traditional tanking career (Druid in Vanilla WoW mostly) and the main thing that made me so effective was that I could spam high threat AOE skills while at the same time having an unmatched amount of damage reduction compared to traditional tanks. With that in mind I went back and listed every single damage reduction skill and what I ended up with is a build that lets you equip virtually every single one of them. I chose Chaos as the tanking ability (even though Swords would works as well) since only with Chaos can you make the thing you’re tanking take an additional 30% damage while at the same time you’re taking only 41.2% of the damage they are doing to you, with 10 second boosts every 30 seconds of reducing that another 30%… when they even hit you and before any Physical and Magical protection rating is applied.
How to get that much damage reduction you ask?
First is applying 30% damage reduction via Debilitating Weakness. Then there is the 7.5% from minor ward. Next is Defensive Turret which give you a 3% damage reduction per resource spent or 15% total. If you’re good at math you’ll notice that’s 36.3% shy of what I claimed however the Support Skill for Shotgun at max level is a 6.3% damage reduction for 5 second when you deploy a turret, which coincidentally is the same amount of time Defensive Turret is active for and brings us to a total of 58.8%. The final 30% comes from Stoicism, which lasts for 10 seconds on an extremely short 30 second CD.